
The story is structured with a general path, but there are multiple places you can go outside of the primary story beat that is present in the game, allowing you to stray from the path, rescue marines, fight Banished, explore structures, regardless of if that is what the game demands at this moment. They have continued to work on their rendering, such as their shaders and how they are grouped.ĬONFIRMED: Nothing is stopping you from, for instance, grabbing a banshee is jumping to some objectives farther out in the story. "Pacific Northwest" is the primary biome, but there will be sub-biomes, such as swampy wetlands, wartorn areas referred to as "the Deadlands" which feature environmental storytelling, hexagon caves, forerunner architecture to explore, Banished bases.ĬONFIRMED: The hexagonal pillars are still an important environmental structure as an "underlying" structure of the damaged ring. Like Silent Cartographer on steroids.ĬONFIRMED: There will be multiple biomes. Paraphrasing a bit here, but an example they gave was what if you could keep a Scorpion you had at the end of one mission and take it to the next? What if you could take that scorpion, and instead of driving it up to a gate, you took it up a hill and destroyed a wraith before it even knew you were there? The world has many paths to get to the objectives you need to reach. It is inspired by missions like Silent Cartographer, as an example. They do, however, want to implement tools so that you can change this in custom games to allow multiple pieces of equipment to be used at once.ĬONFIRMED: The game is not open world.
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You are able to upgrade equipment items you unlock throughout the game, and there are "cool weapon variants" you can find and unlock in the game.ĬONFIRMED: You can hold only one piece of equipment in Multiplayer, and it is currently a "use it and it is gone" sort in the Multiplayer. "We can do everything", but they want to focus on the weapons, grenades, melee, and their focus on equipment is why dual-wielding is not present.ĬONFIRMED: There are no playable Elites (sadness) being supported because "this is a Master Chief and Spartan story." They did say "never say never" to that and that we may see them one day in the game.ĬONFIRMED: Weapon upgrades were toyed around with as an idea for the campaign for customizing them and such, and they felt it was a rabbit hole, but the game veered too far away from what Halo is about, so they decided to take a "different avenue" in things you can progress. There is wildlife that is bioluminescent that appears at night.ĬONFIRMED: Dual-wielding is not in the game, and it is not currently in the cards. There are apparently some cute "space gophers" though, so that's cool. also appear more in darker areas and at nighttime.ĬONFIRMED: There is no hostile wildlife in the game at the moment. Grunts sleep more at night, phantoms have search lights and are around more, etc. IMPLIED: This also seemingly confirms future campaign content (which we'd assumed before.)ĬONFIRMED: Day night does affect what enemies you'll run into. However, there are not rain storms or snow storms at launch, though they are "excited about the future." CONFIRMED: In order to help make the ring feel alive, so in addition to day and night, they have weather systems.
